MISSION: FUTURE ARTSPORTS

Solutions

PORTFOLIO

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PORTFOLIO -

1 - XR Experience Design and Real-Time 3D Workflow Development

Creating interactive experiences for Meta Quest, HoloLens, and Magic Leap, powered by procedural pipelines and systems developed in Python, Houdini, and Unreal Engine 5, with a high level of automation.

2 - Developing AI solutions for real industry needs. Unlocking endless possibilities and achieving next-level efficiency in digital content creation with GenAI.

Building robust AI image, video, and 3D pipelines for design inspiration and photorealistic visualization, enabling the transition from concept to final content with unprecedented speed and quality in the AI era.

Developing AI toolkits and software for real-world applications, including chatbot services, AI agents, and object detection.

3 - Pushing beyond manually crafted 2D/3D assets with generative, procedural, and autonomous pipeline and software development to meet the modern-day high demand in enterprise environments.

Procedural assets created in Houdini PDG are packaged into HDAs for Unreal Engine real-time experiences.

Bridging the gap between digital and physical reality through 3D printing. Leveraging the unique advantages of advanced additive manufacturing to elevate the digital design experience to a new dimension.

4 - Interactive filmmaking and direction in Unreal Engine to explore new possibilities in storytelling, blending video game and film elements.

A personal interactive film project pushing the boundaries of real-time storytelling and photorealistic rendering, exploring the relationship between Mars-born and Earth-born humans.

5 - Bringing sound to life and making the audience an integral part of the experience.

R&D on how to use audio synthesis, data sonification, and Blueprint scripting techniques to create an interactive experience for audiences immersed in live audiovisual environments.

Virtual retail store system and automated, real-time-ready 3D assets for hanging and folded garment development.

6 - Digital Human Is Human

Delving deep into the realm of virtual production, motion capture, and custom game engine tool development to empower creators' visions. Creating digital humans is a crucial part of this process, as humans naturally gravitate towards telling stories about other humans.

7 - The real-time advantage: pushing 3D simulations, visual effects, and interactive installations into the present tense, allowing the creator and audience to share the experience live.

R&D efforts aim to investigate the VFX potential of UE5, focusing on interactive design integration, real-time rendering workflows, and concert performance setups.

8 - High quality and high performance with the VR-to-mobile pipeline unlock 3D sculpting, texturing, scene prototyping, and look development possibilities.

Made in VR, for VR.

9 - Before UE5, we had already created an immersive system using Unity and TouchDesigner, geared towards projection mapping, ICVFX, and motion tracking.

At the concert stage production company, I teamed up with the production team and Unity developers to create a room-scale, interactive, projection-mapped space, bringing the audience to a new dimension.

10 - Advanced 3D Modeling, Lighting, Rendering, & Vehicle Design

I collaborated with deep-sea researchers and artists from Schmidt Ocean Institute to create an artistic interpretation of how ROV and technological devices could merge with deep-sea creatures.

11 - Generative 3D VFX in TouchDesigner, Data Visualization, & Interactive Installation

An audio-reactive VJ glitch setup for processing video game inputs in real-time.

12 - Speculative Design, Industrial Design Research

MeaTube is a system designed for generating meat from human cells in the space environment.

13 - 3D Scanning, Virtual Set Design, & Photography

I partnered with a fashion designer from NYC to create a virtual apparel exhibition based on 3D scan data from her real-world fashion show.

14 - Photoreal 3D Human Modeling, Cloth Simulation, & City-Scale 3D Environment

I partnered with a fashion designer to create 3D apparel, human models, and environments based on her sketches and pattern designs.

15 - Panoramic Photography, Light Matching, & Location Scouting

Location scouting for a fashion photoshoot using a panoramic camera to capture 360-degree views of the space and lighting conditions. By analyzing the 3D composition of images, I developed a photoshoot plan for the client.

16 - Live Performance, Stage Production, Generative Audiovisual, Max/MSP, Modular Synthesizer, & Sound Design

It is a collection of live audiovisual art performances I have done. I built the interactive installations and designed the show content to present my research.