MISSION: FUTURE ARTSPORTS

Solutions

15+ projects  /  3 fields of work  /  2018 — Present

BLOCK 01 — CREATIVE SYSTEMS
Creative production is becoming infrastructure. These are the pipelines, systems, and AI agents it runs on.

1.1  Enterprise 3D + AI Automation Pipeline
How can a company save over $1 million per year, 1,000+ hours of 3D modeling time per month, and 2 months on the GTM calendar? The answer is automation.

1.2 AI-Augmented Rendering & Virtual Try-On
Every render you see in the wholesale meetings comes from here — from the hybrid AI + 3D pipeline.

Shipped

1.3   AI Toolkit Development
Generative, agentic, and automated solutions engineered to ship at enterprise scale, not just for demos.

1.4   Procedural Content Generation
Unlimited variations, one perfect final choice. Houdini PDG and Unreal HDAs unlock the next-gen creation process.

DEMO

1.5   Digital-to-Physical: 3D Printing Bridge
Nothing is real until you print it out. 3D printing lets you touch your dream.

1.6   Virtual Retail Store System
Walk the virtual store for a real shopping experience. Every garment, hanging or folded, is an auto-generated real-time asset.

BLOCK 02 — INTERACTIVE WORLDS & PERFORMANCE
Real-time is no longer a genre. It is the medium for film, performance, and virtual production to embrace.

2.1   “Mars-Born” Real-Time Interactive Film
Film and game converge. Mars-Born was made in the space between.

2.2   Live Audiovisual Performance & Installation Series
Multimedia sculpture, real-time inputs, and synthesized sound fused into one live show.

2.3   Real-Time VFX & Concert Stage Production
You are in the show. Room-scale immersive projection built in Unity and Unreal Engine for the Lunar New Year Gala, music festival, and showroom.

2.4   VR-Native Creation Pipeline
Creation belongs where the work lives. Made in VR, for VR; sculpting, texturing, and look development, no desk required.

2.5   Digital Humans & Virtual Production
Humans tell stories about humans. Digital or not.

2.6   Generative TouchDesigner VJ & Interactive Installation
Live game input becomes generative output. Audio-reactive visuals in real time.

BLOCK 03 — CROSS-DISCIPLINARY COLLABORATIONS
The most interesting work happens between fields, where WINDNOISE meets artists, scientists, fashion designers, or researchers.

3.1   Schmidt Ocean Institute — Deep-Sea Creature Design
The deep-sea ROV reimagined as a biological form; a collaboration with Schmidt Ocean Institute scientists and artists.

3.2   Fashion Designer Collaborations
Virtual Fashion Show, Real Fashion. Since 2019, everything has changed, which I've embraced.

3.3   MeaTube: A Lab-Grown Meat System for Space
How do you eat on the way to Mars? MeaTube proposes an answer.